General Description:
Utilize your experience in game development to focus on the realistic creation of art content specifically building and props of all kinds! You will make use of technical and creative resources to achieve consistency of art throughout project will collaborate with other artists and designers to achieve team and project goals
Responsibilities:
- Responsible for modeling & texturing various modes of environment assets specifically, building and props.
- Use 3DSMax while maintaining polygon budget, platform restrictions and technology limitations.
- Cooperate with other teams outside graphics as necessary to bring tasks to completion;
- Continuously learn new graphics tools and processes in line with the requirements;
Requirements:
- Degree holder majoring in Architecture, Design, BFA degree in Art related field (Graphic Design, 3D Modeling)
- Minimum 5 years art production experience - preferably creating art for western realistic style video games
- Experience using art 3D development tools (Maya&Max, Photoshop, Substance, Zbrush etc.) in a production environment
- Experience using Next-gen develop engines (Unreal, Crisis etc.)
- Commitment to personal and peer development and sharing best practices
- Proactive problem solver investigating all facets of issue to seek resolution
- Organized and detail oriented able to focus on quality AND deadlines simultaneously
- Task driven with good time management skills, ability to work independently as well as a good team player
- Good command of English both in written and oral
- Passion for creating and playing video games
3rd Floor, Building 3, G7 Park, 7 Guilu Road, Xuhui District, Shanghai
~ 0 years experience required - none - full-time - shanghai, shanghai